James Richards
This portfolio is currently under construction, but some of the first project pages are complete, so go check them out!

Unity 3D
C#
⏱︎ ~11 Weeks
Team Size: 12
Rhythm – Deckbuilding – Rogue-Like – FPS
Play as a metal-head wizard, forged in the mosh pits of hell. Your scrolls are your song sheets, and your spell deck is the set list!
My Contributions
- Conductor system
- Enemy AI – Movement + Combat
- Boss state machine – Movement + Combat
- Boss cutscene w/ Unity’s Timeline system
- Some player abilities

Unity 2D
C#
⏱︎ ~1 Week
Team Size: 1
2D Timetravelling Puzzle/Platformer
There’s a mysterious package at your door… Use the “Puzzle Box” to rewind time and solve your way out of the city.
This project is a very early prototype made in just 1 week!
My Contributions
- Player controller
- Rewind mechanic
- Clones that follow the path that the player took before rewinding
- 2 prototype levels

Unity 3D
C#
⏱︎ ~6 Weeks
Team Size: 6
4-Key Rhythm Game
A rhythm game set in the year ’73, you’re a new and popular punk-metal artist facing backlash from one of the largest news anchors in your area.
My Contributions
- MIDI to notes system
- All rhythm gameplay
- 3D perspective mixed with 2D assets
- Song selection functionality
<about_me>

Hi!
I’m James, a UK-based game developer currently in my final year at Manchester Metropolitan University studying Game Design. I am super passionate about pushing the boundaries of what I can make, whether through technical challenge or new and interesting creative ideas. I have been developing games for over 10 years and through that time I have always been eager to learn, exploring various game engines, genres, and techniques.
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<contact_me>
Feel free to send me a message! I’d love to chat about anything.